CONTACT: [email protected] / [email protected]
GAME AUDIO REEL (2025)
GAME PROJECTS
Insomniac Games Internship
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Audio design for Insomniac Games' upcoming AAA title Marvel's Wolverine.
Designing and implementing SFX for a feature development team, working in Wwise and Insomniac Games' proprietary game engine as Audio Design Intern / Associate Audio Designer. The video showcased here is the exit project at the end of the Summer 2025 Internship, a sound redesign of a trailer for Marvel's Spider-Man 2. |
< Feather & Tether>
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2.5D musical, story-driven adventure game, 2026 Student Capstone Project.
Video shows the proof-of-concept prototype by Soo Hyun Bahn (Programming, Audio, some Art Assets) and Chloe Chaiyakul (Player Character animations). The prototype shows the layout and general look of the game. Production planned throughout the 2025 - 2026 academic year. Project Director, Audio Director: Soo Hyun Bahn (Dryya) Producer: Daijya Robinson Art Director: Chloe Chaiyakul Programming Lead: Mia Mirabelli Character Art Lead: Elaine Chen Environment Art Lead: Tianwei (Amy) Wang Writing Lead: Mina Guadalupe |
Gameplay |
<Love Language>
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Submission for the 2025 Scream Jam in a span of six days.
Created for WebGL, Windows, and Mac in collaboration with the Hopkins Game Dev Society Audio Systems Design, Technical Audio (FMOD-Unity Implementation), SFX, and Soundscape Design by Dryya |
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Gameplay |
FMOD + Unity Implementation Demo |
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< EPOCH WARRIORS >
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A 2024 Game by Freak Flag Games
Sound Design by Dryya. This was done as Freak Flag Games' senior thesis project at MICA for Game Design. |
Gameplay |
< The House We Made>
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A game by B-deshidev, Ozone647, and Dryya.
Sound Design by Dryya. This was a submission to the 2024 GMTK Game Jam. Sound implementation done in Unity. |
SOUND REDESIGN
<Sky: Children of the Light>
Creating a soundscape for Sky: Children of the Light. Experimenting with creature sound design and player interactions with the environment.
Gameplay |
Sound Breakdown + Wwise Demo |
<Inside>
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Initially created to focus on making synthesized creature sounds (cute birds!), but expanded into a redesign of Inside.
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<Overwatch, Ramattra>
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Experimenting with PhasePlant to create synthesized SFX that add color to foley and BGs.
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INTERACTIVE MUSIC + WWISE IMPLEMENTATION
<Hades Rescore>
A study in music implementation in WWise based on Supergiant Games' Hades.
Creating original music in the style of Hades (composer: Darren Korb), and figuring out a WWise build to simulate music in prerecorded gameplay.
Music switch containers, music playlists, events, etc. created in Wwise and connected to Logic Pro to rescore linear gameplay.
Creating original music in the style of Hades (composer: Darren Korb), and figuring out a WWise build to simulate music in prerecorded gameplay.
Music switch containers, music playlists, events, etc. created in Wwise and connected to Logic Pro to rescore linear gameplay.
Gameplay |
Wwise Demo |
Inquiries?
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If you have any questions at all, feel free to reach out to me via the ask box.
Any business inquiries or commission interest should be sent to either email or through this function. |